Akin to Kinematics
Akin to Kinematics
Digital Fabrication, Motion Control, and Computational Geometry
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optimization

There is one post tagged optimization.

Collision Detection in any Dimension

I’ve developed a method to compute the closest point to the origin on any simplex (triangle, tetrahedron, etc.) of any degree, in any dimension. This unified algorithm also allows just one function to be applied to any type of simplex, as opposed to separate algorithms for different types used by earlier methods. On it’s own […]

in Geometry | 97 Words

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